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- #include color.vc
-
- // coordinate axes with labels
-
- studio = {
- from = -1.5 0.75 -3;
- at = 0 0 0;
- up = 0 1 0;
- angle = 25;
- // res = 640 480;
- res = 160 120;
- aspect = 1.3333;
- // antialias = adaptive;
- threshold = 4;
- bkg = sky_blue;
- ambient = .1 .1 .1;
- }
- // light = { type = point; falloff = 1; position = -30 -30 -30; color = 25 25 25; }
- // light = { type = point; falloff = 1; position = 30 -30 -30; color = 25 25 25; }
- // top right
- light = { type = point; falloff = 1; position = -40 30 -20; color = 25 25 25; }
- // top left
- light = { type = point; falloff = 1; position = 30 30 -30; color = 25 25 25; }
-
- surface = { diff = red; shine = 20 0.5 0.5 0.5; }
-
- #define blue { diff = 0 0 1; shine = 20 0.5 0.5 0.5; }
- #define red { diff = 1 0 0; shine = 20 0.5 0.5 0.5; }
- #define green { diff = 0 1 0; shine = 20 0.5 0.5 0.5; }
- #define DEFAULT_TEXTURE { diff = 0 0 1; shine = 20 0.5 0.5 0.5; }
-
- #include temp.v